Genre: Sci-Fi Survival
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Platform: Windows PC
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Team: 8 People
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Main Role: Level Designer, Sound Designer
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Engine: Unreal Engine 4
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Tools used: Google Doc & Sheet, Draw. Io,
Unreal Engine 4, Photoshop
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Period: 6 Months (May - November 2017)
Applaydu & Friends
Applaydu & Friends
Applaydu & Friends
Applaydu & Friends
*To be updated with more soon
QUEEN: ROCK TOUR
Game DESIGN PORTFOLIO

66.6FM
66.6FM is a narrative-driven psychological VR horror game that puts players in the mind of a man contemplating killing his wife. The game takes place in his car as he's driving home to carry out the murder. During the journey, players experience his memories, thoughts, and imaginations to discover more about his motivation while having
conversations on the phone with various characters of interest.
Role: Intern, Game Design, Scene Design, XML Scripter
Duration: January 2018- April 2018
Studio: Persona Theory Games
Engine: Unity
MY contributions
Game Design
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As the only game designer, I work closely with the director to be aligned with his direction and design gameplay for various scenarios according to the script.
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I also function as the bridge between the directors/ writers and the developers as there were many challenges in communication. As someone who understands both worlds, I helped convey the director's vision to the development team and do the same for the development team in terms of technical constraints or requirements.
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Scene Design
Based on the script from the director and writers, I designed and wireframed the layout of scenes from the scenarios.
The scenes would also include items that players can interact with, which can give some sort of information about the world or character. Then, I would create animatics as references for the sequence of events.
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OTHERS
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I was tasked to implement the dialogues, including the choices into the build. I worked with the development team and learned their XML script structures to be able to use them and input the dialogues as well as scene events.
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Part of my responsibilities was also to prepare and organize the scripts for voice-over sessions. Furthermore, I assisted the director with the voice acting sessions.
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