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Genre: Sci-Fi Survival
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Platform: Windows PC
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Team: 8 People
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Main Role: Level Designer, Sound Designer
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Engine: Unreal Engine 4
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Tools used: Google Doc & Sheet, Draw. Io,
Unreal Engine 4, Photoshop
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Period: 6 Months (May - November 2017)
Applaydu & Friends
Applaydu & Friends
Applaydu & Friends
Applaydu & Friends
*To be updated with more soon
QUEEN: ROCK TOUR
Game DESIGN PORTFOLIO
GAME JAMS​

Gameplay 01

Gameplay 02

Credits

Gameplay 01
1/6
READ THE CLAW (2024)
This is a claw machine game where you try to grab the item that fits the requirements the most. The more requirements you hit, the more credits you gain which will allow you to play more rounds. The controls simulate the challenge of an actual claw machine.
Event: Deck13 Game Jam 2024
Team Size: 5
Duration: 48 hours
Engine: Unreal Engine
Role: Created item database, asset generation

Main Menu

Main Menu in Dark

Background

Main Menu
1/6
THE GOOD, THE BAD, THE SPOOKY (2016)
You are trapped in complete darkness while Bad Spookies aim to kill you from all directions. Search the darkness with only a spotlight, and with your Magical Staff, click on the Bad Spookies to vanquish them. This game was uploaded to Gamejolt.
Event: Stencyl Jam 2016
Team Size: 1
Duration: 24 hours
Engine: Stencyl
Role: Everything, I solo

Main Menu

Gameplay 1

Credits

Main Menu
1/6
LOST FREQUENCY (2017)
All alone, your only companion is a radio. Without the sound, you would have gone insane. However, the radio frequency changes and ghosts haunt you in the dark. Find the right frequency and keep the ghosts away to stay sane.
Event: Global Game Jam 2017
Team Size: 5
Duration: 48 hours
Engine: Unity
Role: Made the characters, gameplay design

Wallpaper

Level

Credits

Wallpaper
1/4
ALCOHOLIC BONG IN THE SALAD KINGDOM (2016)
It is a survival base-defence where you play as an alcoholic trying to fend off hordes of Vegetarians because you stole their sacred Weed. With a magical Bong, type in a sequence of keys to summon wine bottles (turrets) that can shoot the enemy and survive as long as possible.
Event: Global Game Jam 2016
Team Size: 9 (on/ off members)
Duration: 48 hours
Engine: Stencyl
Role: Gameplay design, enemy wave design
COLLEGE PROJECTS​

Steal Everything - Level 2
Play Video
STEAL EVERYTHING (2016)
Steal Everything is a Turn-Based Stealth game where you step into the shoes of a thief trying to rob a mansion while avoiding security. You must utilise the environments to avoid detection and steal as much as possible. I was the sole game designer and project lead.
Team Size: 7
Platform: Mobile
Duration: 3 months
Engine: Unity
Role: Game Designer, Project Lead

Gods and Goddesses: Tutorial Level
Play Video
GODS & GODDESSES (2015)
Gods and Goddesses is a Tower Defense game where you have the power to summon Greek Gods and move them to stop the horde of Hades's Undead Army from reaching the Core. The gameplay offers a blend of tactical planning and reaction speed. I was the sole game designer and project lead.
Team Size: 5
Platform: Microsoft Windows
Duration: 3 months
Engine: Unity
Role: Game Designer, Project Lead
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